/*
 *  Copyright 2019-2021 Diligent Graphics LLC
 *  Copyright 2015-2019 Egor Yusov
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *  In no event and under no legal theory, whether in tort (including negligence),
 *  contract, or otherwise, unless required by applicable law (such as deliberate
 *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
 *  liable for any damages, including any direct, indirect, special, incidental,
 *  or consequential damages of any character arising as a result of this License or
 *  out of the use or inability to use the software (including but not limited to damages
 *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and
 *  all other commercial damages or losses), even if such Contributor has been advised
 *  of the possibility of such damages.
 */

#pragma once

/// \file
/// Definition of the engine private constants

#include "Constants.h"

namespace Diligent
{

/// The maximum number of shader stages in a pipeline.
/// (Vertex, Hull, Domain, Geometry, Pixel) or (Amplification, Mesh, Pixel), or (Compute) or (RayGen, Miss, ClosestHit, AnyHit, Intersection, Callable)
static constexpr Uint32 MAX_SHADERS_IN_PIPELINE = 6;

// The maximum number of resources in pipeline resources signature.
static constexpr Uint32 MAX_RESOURCES_IN_SIGNATURE = (1u << 16u) - 1u;

static constexpr Uint32 MAX_COMMAND_QUEUES = 64;

static constexpr Uint8 INVALID_CONTEXT_ID = 0xFFu;

} // namespace Diligent
